using PBMessage;
using UnityEngine;
using System.Collections;

public class SC_EnterGameScene_Handler :IPBHandler
{ 
    public void Exec(object packet) 
    {
        SC_EnterGameScene PacketData = (SC_EnterGameScene)packet;
        
        Debug.Log("EnterGame!!!");
        Game.UI.Close("ReadyRoom");
        GameScene scene =  Game.Scene.LoadScene<GameScene>(PacketData.CampList0,PacketData.CampList1);
    }
}
